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FAMILIARS and their uses

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FAMILIARS and their uses
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PostPosted: 27/09/2008 13:42    Post subject: FAMILIARS and their uses Reply with quote
 
1. Cat - seventh sense - Your furry familiar can sense an enemy's attack strategy.
trying to tell you what kind of spells the one you are using it on has activated
(lame cause you can see the spells one is using by attacking him, and at level one is always lying )

2. Bear - rabies - Temporarily increases the maximum damage caused by a spell. This is interesting for high level mages only, since only they are capable of causing at least 300 damage with each attack.
(imo the best pet ever, I have myself witnessed a hit of 570 damage in a coven fight, but be careful tho, the rabies works only in coven fights and adventures. might as well work against someone who uses summoned units in single fights but I'm not sure about that)

3. Bat - x-ray vision - A bat always finds a hole in your rival's rooftop. Let your familiar spy on your rival by entering his or her tower. It will try to report the tower's defence values.
(never tried it, but the skill seems pretty lame to me)

4. Dragon - dragon blood - The blood of a dragon magically enhances your mana regeneration speed.
(seems a nice skill, but again pretty useless, since there are a lot of rings that boost your willpower, as well as pet's stats)

5. Dragonfly - magical sensor - A dragonfly can guess your opponent's current mana level.
(can't see why I should know the opponent's mana level, especially when I fight a premium player with an mana auto-refill option, so again - useless)

6. Frog - magical cloud - A tiny poisonous frog lives in a puddle in front of your tower. It magically enhances your tower's defence values.
(considering that the tower protects only from the first spell that looks lame again, at least imo)

7. Mantis - hourglass - The mantis can guess your opponents health.
(the same as for the Dragonfly)

8. Owl - wisdom - Temporarily improves your intelligence, which can improve the impact of your spells.
(what are the potions of the gifted scholar then for? lame)

9. Phoenix - miraculous cure - A phoenix allows you to regenerate your health much faster than normal.
(the same as the Dragon)

10. Rat - thievery - You get more gold when winning a fight.
(again a pretty nice skill, I'll suggest it for those who want to get high in the HoF, considering the fact that it's based on the gold looted)

11. Raven - bird's eye view - Birds can see everything from above. Your raven can use its bird's eye view to locate your opponent and tell you about his/her activities.
(imo - lame. why should I need to know were is my opponent at the moment? if he's in adventure, I can't attack him, and I don't see how benefits me to attack him if he's at school or at work, just to get pass his first round protection? and also sorry that I insulted your pet:D)

12. Scorpion - poisonousness - The poisonousness of your scorpion intensifies the damage of a chosen element during a fight.
(again a nice pet, as I heard it's even more powerful then the bear, or at least that is what was written somewere on the forum. I would recommend it for those who don't intend in joining a coven, since it's skills won't work in coven fights; another bad thing about it is that it increases the damage for only one element, and considering that later in-game every mage will have more then only one spell tree finished, you'll be anyway limited to only one when you use that pet)

13. Snake - spying - No one will notice your snake crawling into enemy territory to spy on your rivals and give you information about their defensive strategies.
(I like this skill, and it will be especially good later on in game, when you'll have like 3-4 finished spell trees, but if it's like the other pets, only 3 uses per day, then it again becomes useless)

14. Spider - magic charge - Temporarily increases your maximum mana capacity.
(indeed a nice skill, but I'd say only for low level mages, that are still short on mana and want to increase their top spells as fast as possible)

15. Unicorn - protective aura - Your unicorn can temporarily increase your protection against any of the five elements.
(a nice skill again, but I think it's not that useful if it has only 3 charges and the protection last for only a half an hour like the rabies from the bear. it can be useful tho in coven fights, but I preffer the damage over the protections, so it's up to everyone to decide)

16. Wolf - invulnerability - Temporarily increases your maximum health.
(the same as the Spider)

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